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Phone Bomb (2019)

Players
3–6
Playing time
15–20 min
Age
10+
5.94
Average rating
52
Ratings
1.50/5
Weight
#23666
BGG rank
Outside top 5,000
Designer:David Cicurel
Artist:Christopher Matt
Publisher:Aurora
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 3, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity3.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameParty GameReal-timeTeam-Based GameSemi-Cooperative Game

Overview

Phone Bomb is an hybrid game in which you'll have to cooperate to defuse a bomb. This bomb is managed by a mobile application. While you lunch the app, you've got 60 seconds to successfully disarm a bomb.

To do this, all players receive 4 cards. When you get the bomb in front of you, you'll have to play two cards. If you can make a symbol by pairing the good cards, you'll be allowed to do the corresponding action on the bomb.

For example, by playing two cards with a red wire, you'll be allowed to cut a red wire from the bomb. You can also add time, get information on the wires, flee or prepare your interview. After playing two cards, you realise the action on the bomb, you give it to the next player and you take 2 cards.

Last point is, while a player handle the bomb, all other players can exchange their cards. The only restriction is not to show your cards.

To disarm the bomb, you'll have to cut 3 good wire. But there are also 3 trapped wires that make the bomb explode if you cut them all. When you think the operation will be a failure, you better have to flee.

If the game seems cooperative at the first play, it isn't. If the bomb is defused, only the players who stay in the team get 2 points. If the bomb explode, only the ones who flee get 1 point.

In an advanced mode, you get a random objective for the round. So for example, you'll get one point if you cut all the blue wire ... even if the bomb explode.

—description from the publisher

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