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Playing the game with Miniatures
The battlefield of the CSS Arkansas saga, scenario 1.
Colored version of a ship data card
USS Kearsarge lying close ashore.
My latest Ebay acquisition, and in excellent shape! Tho I'll have to sort that tray. "Some shifting may occur during shipping." HA!

The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 (1979)

Players
1–8
Best: 2, 4, 6, 7, 8, 8+
Playing time
120–120 min
Age
12+
7.36
Average rating
296
Ratings
3.51/5
Weight
#6802
BGG rank
Outside top 5,000
Designer:John W. Fuseler
Publisher:Yaquinto +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameAmerican Civil WarCivil WarPost-NapoleonicHexagon GridSimulationDice RollingGrid MovementMovement TemplateLine of Sight

Overview

(from a Yaquinto ad:)

The IRONCLADS is a tactical level, simultaneous movement, game of ship-to-ship combat in the American Civil War. Players move one or more of over 130 counters that represent individual ships over a large (42" x 27-1/2") four pieceqeomorphlc mapboard as they attempt to outmaneuver and out-shoot their opponents. 45 ship specification cards give such vital information as the number, size, location and play of individual guns that are fired separately using specific range and penetration tables for each weapon. The ship specification card also contains target information for such areas as; armor, siding, decking, smoke stack, hull, pilot house, waterline, crew and gun hits. Other unit counters include five individual forts, floating batteries, mines, torpedos, booms, piles, heavy obstructions, fires, damaged ships, sunk ships, mortar rafts and much more.

'The IRONCLADS comes boxed and complete with over 300 extra­ thick, die cut unit counters, the large mapboard, a well organized log pad, a set of charts and tables, range and play indicators for firing, two game dice, a plastic tray for unit separation and storage, 45 ship specification cards that represent 90 classes of ships and a rule book that covers such items as river currents, tides, forts, mines, armor penetra tion, crew quality and morale, smoke and sighting, sand bars, shoals and river banks, burning ships and fire fighting, different types of shot, cumulative damage in specific areas, critical hits and much, much more. Scenarios included in the game range from excellent "running the forts" situations for solitaire play, to famous ship-to-ship engage ments like the Monitor and the Merrimac, to blockade running, to multi-player campaign games like Mobile Bay.

Expansions

The Ironclads: Expansion Kit
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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