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Throneworld
The throne world hex, worth 6 times as much as the others.
Throneworld
My second attempt at a map-redo... without ever having played the game, and never having seen it in person, I might add...

Throneworld (1997)

Players
2–6
Best: 3
Playing time
180–360 min
Age
0+
6.65
Average rating
178
Ratings
3.45/5
Weight
#10844
BGG rank
Outside top 5,000
Designer:Thomas Lehmann
Artist:Thomas Lehmann, Jeff Sturgeon, Carolyn Wales, Rich Enloe
Publisher:TimJim Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.9, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.9
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameTerritory BuildingSpace ExplorationVariable Player PowersHexagon Grid

Overview

Players expand from their home world to explore systems, starting at the edges of a board and working inward towards the center Throneworld. The systems get progressively tougher as players move inward which often involves battling units of greater size and/or technology level. The interesting mechanics allows players to choose 11 different unit types (6 space and 5 ground) to organize into fleets, explore and conquer worlds. In addition, there are four types of technology: Space Combat, Ground Combat, Jump (controls how far a fleet may move), and Communications (controls the distance you can control fleets). Players compete to be the first to control a certain number of systems for a full turn. Controlling the Throneworld counts as six (6) systems.

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