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Card Back Design
Officer Roster For the Admirals and Generals
Description & Playing Equipment
Box back

Supremacy: The Unconventional Forces (1989)

Players
4–6
Playing time
360–360 min
Age
12+
6.13
Average rating
105
Ratings
2.60/5
Weight
Designer:Robert J. Simpson
Publisher:Supremacy Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 5, Interaction 7, Complexity 5.2, Theme 5
Strategy10.0
Luck5.0
Interaction7.0
Complexity5.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameEconomicNegotiationExpansion for Base-gameModern WarfareAction PointsVariable Player Powers

Overview

The Unconventional Forces expansion focuses on Assassins, Spies, Saboteurs, Biowar, Chemwar, and Envirowar. There are three new decks, Assassins and Spies, Saboteurs, and Special Weapons. There are 15 Assassin cards and 25 Spy cards in one deck. The Assassins are used to kill an officer in a specific territory or sea. The spy can identify a player's amount of money on hand, location of resource cards, type and tech level of any advances, and names and locations of officers. The saboteur does exactly what you'd expect. The Special Weapons cost $500 Million to research and develop. The various Bio/Chem/Enviro warfare techs can be targeted against troops, territories, or resources.

Expands:

Supremacy: The Game of the Superpowers

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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