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Welcome screen for full version of the MIND MGMT App.
Board for MIND MGMT: The Psychic Espionage "Game"
Mind MGMT: The Psychic Espionage "Game" Box art
Rogue Agents for MIND MGMT
Mind MGMT: The Psychic Espionage "Game.", Off the Page Games, 2020 — front cover (image provided by the publisher)
Mind MGMT: The Psychic Espionage "Game.", Off the Page Games, 2020 — privacy screen (image provided by the publisher)
An arrangement for Mind MGMT!
A game of Mind MGMT, ready to be played!
The Feature Cards for Mind MGMT!
Retail Vs Deluxe Components

Mind MGMT: The Psychic Espionage “Game.” (2021)

Players
1–5
Best: 2, 3
Playing time
60–60 min
Age
13+
7.77
Average rating
7,481
Ratings
2.89/5
Weight
#325
BGG rank
Top 1,000
Alternate names:Mind MGMT +8 more
Designer:Jay Cormier, Sen-Foong Lim
Artist:Matt Kindt
Publisher:Matagot +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.8, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

DeductionSpies / Secret AgentsComic Book / StripVariable Player PowersTeam-Based GameCooperative GamePaper-and-PencilPoint to Point MovementGrid MovementHidden MovementDeduction

Overview

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

—description from the publisher

Expansions

Mind MGMT: Secret Missions
Mind MGMT: Penny and Arjet Promo Card
Mind MGMT: Joker
Not available yet

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