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English edition - Back of the box
VirginClub
VirginClub
German edition, front cover
German edition, back cover

TIME Stories Revolution: Experience (2020)

Players
1–4
Best: 2
Playing time
180–180 min
Age
12+
6.63
Average rating
284
Ratings
3.00/5
Weight
Alternate names:TIME Stories Revolution: Experiencia +2 more
Designer:Manuel Rozoy
Artist:Julien Carette, Cari, Ronan Toulhoat
Publisher:Space Cowboys +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 6, Theme 9
Strategy5.0
Luck5.0
Interaction5.0
Complexity6.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionPuzzleExpansion for Base-gameCooperative GameStorytellingRole PlayingVariable Phase Order

Overview

TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.

Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.

This last point leaves me pensive ... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?

The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit.

If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.

With "Experience", it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.

The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.

—description from the publisher

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