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My first solo game - a hard loss against Goldfinger! Scored 38 points.
This card... *___*
Custom danger marker. I got this one on Ali Express for about $3
Fan-made Card Dividers, printed and laminated
Fan-made Card Dividers, cut and sorted
Unboxing Contents
Examples of Mastermind, Mission, Villain, and Hero dividers
Custom Danger Marker (James Bond gun barrel logo), side A & side B
Scaramanga won this duel
Cat helping with the rules

Legendary: A James Bond Deck Building Game (2019)

Players
1–5
Best: 1, 2
Playing time
45–45 min
Age
14+
7.79
Average rating
822
Ratings
2.48/5
Weight
#2902
BGG rank
Top 5,000
Designer:Daniel Mandel, Devin Low, Ben Cichoski
Publisher:Upper Deck Entertainment
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 5, Theme 5
Strategy5.0
Luck5.0
Interaction2.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameMovies / TV / Radio themeSpies / Secret AgentsNovel-basedCooperative GameDeck, Bag, and Pool BuildingSolo / Solitaire Game

Overview

“The name’s Bond. James Bond.”

Welcome to Legendary: James Bond 007! In this game 1-5 players can play four classic Bond movies: Goldfinger, The Man With The Golden Gun, GoldenEye, or Casino Royale. Can you foil Operation: Grand Slam and end Goldfinger’s plot to contaminate the gold supply of the United States? Do you have the steely nerve to best Le Chiffre in the high-stakes poker tournament at Casino Royale? In this game the players are in control. The fate of the world is up to you. You can fight against the forces of evil by yourself or gather a cadre of up to four friends. Defeat the evil Masterminds as they lead powerful Villains in an attempt to complete their Schemes to gain power and world dominance!

Game Summary Each player starts with their own deck of basic starting cards. At the start of your turn, play the top card of the Villain Deck which allows Villains and Missions to enter “On Assignment”, acquire Gadgets, and wreak havoc on the players in other nefarious ways. Then play Hero cards from your hand to generate Attack, Recruit Points, and special abilities. You use Attack to defeat your enemies. You use Recruit Points to recruit more powerful Heroes from “Q Branch” for your deck. Whenever your deck runs out of cards, shuffle your discard pile to make a new deck, including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough power, and you can defeat the Mastermind! But be careful: If the players fail too many Missions, the Mastermind wins the game!

Game Contents Rulebook, Game Mat and 600 cards: • 14 cards for each of 20 different Heroes (280 cards: Each Hero has 1 rare, 3 uncommons, 5 of one common, and 5 of another common) • 8 cards for each of 4 different Villain Groups (32 cards) • 9 cards for each of 4 different Mission Groups (36 cards) • 10 cards for each of 4 different Henchmen Villain Groups (40 cards) • 40 007 Basic Starter Heroes • 20 00 Agent Basic Starter Heroes • 5 Special Starter Heroes for each of 4 eras of James Bond. (20 cards) • 12 Miss Moneypenny Starter Allies • 30 Gadgets • 30 Wounds • 4 Masterminds, each with 4 Mastermind Tactics (20 cards) • 8 different Schemes • 5 Scheme Twists • 5 Master Strikes • 22 Extra Cards • 60 Dividers

-description from publisher

Expansions

Legendary: A James Bond Deck Building Game Expansion
Legendary: A James Bond Deck Building Game – The Spy Who Loved Me
Legendary: A James Bond Deck Building Game – No Time to Die
Legendary: A James Bond Deck Building Game – Thunderball
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