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NEW NAME (due to trademark issues) Sovereign: Fall of Wormwood
Cards from the game
Cards from the game
Prototype deckbox for the Neogenesis Church
Some cards from the Windwalker faction

Sovereign: Fall of Wormwood (2025)

Players
2–4
Best: 3, 4
Playing time
30–90 min
Age
10+
7.66
Average rating
143
Ratings
2.83/5
Weight
#9986
BGG rank
Outside top 5,000
Alternate names:Wormwood
Designer:Damon Stea
Artist:Falk, Yvan Quinet, Joakim Ericsson, Joseph Diaz, Mariusz Siergiejew, Leon Tukker, Klaus Wittmann, DoFresh, Joshua Hutchinson, Benedick Bana, Tansie Stephens, Anders Plassgard, Adrian Leon, Stijn Windig
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.7, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionBluffingVariable Player PowersHand Management

Overview

Every tribe on Apsyntion has the same origin story - the same apocrypha retold for generations. That once, our people came from the stars. That their homeworld was lost, swallowed by Wormwood, and the ancestors built the arks in a last desperate gasp, releasing them to the sky like so many seeds in the wind. That the people of the ark, so roughly deposited on the soil of an alien Eden, fought for the right to rule this new world and remake it in their own image.

Sovereign is an expandable card game where each player controls a burgeoning far-future civilization at the brink of war. You will build an empire from the ground up, managing civilians and military units, along with facilities unique to your faction's way of life.

Each player controls one of ten factions, with a personal ideology represented by a prebuilt deck. A deck has 30 unique cards specific to that faction, and 20 cards called Echoes- remnants of the ark that brought humanity to this world. Score ten Echoes and you win the game, but an Echo is always vulnerable in the meantime, whether it's in your hand or on the table. You'll defend your own Echoes with units and facilities you build, or steal them from opponents by attacking where you think the Echoes are hiding. Forge them yourself or steal them from other players- build or conquer, it's up to you.

The game is designed so that the backs of the cards are used as much as the front, since each card back is used to track construction progress from turn to turn, without revealing the card underneath. Citizens are represented by double-sided tokens used initially for building cards, but when flipped become lower class workers, who might power facilities, or become soldiers to fuel your dominance.

Sovereign is great as a 2 player game, but optimized for 3-4, with an array of cards that can be used to hinder or help opponents - encouraging fragile, temporary alliances. The game combines the best elements from worker placement games and CCGs, to create a dynamic hybrid experience where a society can rise and fall in under 2 hours, with over 300 unique cards.

Expansions

Sovereign: Exiles of Eden
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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