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Some of the green traps.
Some of the blue traps.
Some of the yellow traps.
Runebound: Traps and Terrors
All event cards.

Runebound: Traps and Terrors (2008)

Players
2–6
Best: 2, 3
Playing time
120–120 min
Age
12+
7.31
Average rating
267
Ratings
2.27/5
Weight
Designer:Darrell Hardy, Robert Vaughn
Artist:Scott Nicely
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 4.5, Theme 10
Strategy5.0
Luck9.0
Interaction5.0
Complexity4.5
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

FantasyDiceExpansion for Base-gameRoll / Spin and Move

Overview

Belongs to the Runebound Series.

Card expansion for Runebound, 2nd Ed. From FFG's website:

Ancient crypts, well-defended fortresses, and labyrinthine dungeons all contain countless ways for explorers to meet their ends. In addition to more traditional foes, this adventure deck expansion contains devious traps that can delay, injure, or outright destroy the unwary.

Expands:

Runebound: Second Edition

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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