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Front page of expansion rulebook
Mandate cards
Officer cards

Privateer: Corsair Expansion (2016)

Players
3–6
Playing time
0–0 min
Age
0+
5.50
Average rating
2
Ratings
0.00/5
Weight
Designer:Rick Barnes
Publisher:Ensignia Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 9, Complexity 0, Theme 5
Strategy9.0
Luck8.0
Interaction9.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameEconomicNegotiationExpansion for Base-gameFightingPiratesPick-up and DeliverCommodity SpeculationVariable Player PowersDice RollingPush Your LuckGrid MovementTake That

Overview

This expansion enhances and adds to the core systems of the base game with the inclusion of a new, advanced combat mechanism and more interesting bounty and captain cards to spice up the gameplay.

More specifically, the Corsair Expansion is focused on increasing competitiveness within those playing Privateer. Exert your authority by blockading ports, placing a tariff on certain goods, or by placing a bounty on the head of another player. Recruit powerful officers to your crew which can aid your ship in multiple, unique ways. This expansion also includes a full overhaul of Privateer's combat mechanics. The new combat system is now much deeper and allows for players to gang up on more powerful players in order to sink their ship via overwhelming odds. Included in this expansion are over 44 new cards and 18 total dice, a sizable addition to the core game.

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