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Fantastic artwork as always.

Village Pillage: Turf (2020)

Players
2–5
Best: 3, 4, 5
Playing time
15–20 min
Age
10+
7.92
Average rating
32
Ratings
2.00/5
Weight
Designer:Peter C. Hayward, Tom Lang
Artist:Kevin Hill (II)
Publisher:Blue Beard Entertainment
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 4, Theme 7
Strategy5.0
Luck5.0
Interaction9.0
Complexity4.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyMedievalExpansion for Base-gameHumorAnimalsRock-Paper-ScissorsSimultaneous Action SelectionHand ManagementTake ThatPrisoner's Dilemma

Overview

You’re proud of your villagers. Your farmer is as strong as an ox. Your merchant is as cunning as a fox. Your raider floats like a butterfly, and stings like a bee! Why, the only things more hard-working, cunning and stingy would be…

Actual animals! Brilliant! Your merchants will recruit creatures great and small, and put them to work animalling your village’s libraries, archery ranges, and china shops. You’ll be the envy of those other villages with all their silly HUMAN workers. Two legs good, four legs better!

Turf brings a whole new set of villagers to the market (along with their animal pals), features cards that can affect the entire table (at any player count!), and introduces a brand new mechanism - Provoke! Provoke is the opposite of Exhaust - if your card is Provoked, you must play it next turn.

—description from the publisher

Not available yet

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