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Keydom box lid
Keydom
Keydom
Promo card found within Fowl Play!

Keydom (1998)

Players
2–5
Best: 4, 5
Playing time
90–90 min
Age
10+
6.81
Average rating
88
Ratings
2.71/5
Weight
#13960
BGG rank
Outside top 5,000
Designer:Richard Breese
Artist:Juliet Breese
Publisher:R&D Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 9, Complexity 5.4, Theme 6
Strategy7.0
Luck4.0
Interaction9.0
Complexity5.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyBluffingMedievalSet CollectionAuction / BiddingWorker PlacementAuction: Multiple Lot

Overview

Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000.

Keydom is Richard Breese's second game in the key series.

Re-implemented by:

Aladdin's Dragons

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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