Dipole (2007)
- This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.2, Theme 3
This game's strategy, luck, interaction, complexity and theme.
Overview
Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be made forward or diagonally forward. Capturing moves can be made in any of eight directions. A stack can capture only equal size or smaller stacks.
To win, all of your opponent's checkers must be removed from the board.
Draws cannot occur in Dipole.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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