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Fantasy II
Fantasy II
Fantasy II
Fantasy II
Fantasy II

Fantasy II (2007)

Players
2–4
Best: 4
Playing time
15–15 min
Age
8+
6.10
Average rating
140
Ratings
1.64/5
Weight
Alternate names:Fantasy: Elixirs et Secrets
Designer:Sylvie Barc
Artist:Franck Dion, Stéphane Poinsot, Maud Chalmel
Publisher:asmodee +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 3.3, Theme 7
Strategy5.0
Luck5.0
Interaction7.0
Complexity3.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyExpansion for Base-game

Overview

Fantasy II is not an independent game, but an extension for Fantasy

In the kingdom of the forestcreatures, nothing will be the same again. Indeed, the small people of the forest see their universe upset by the arrival of 3 new factions: the Ogres, the Garous, but especially - and it is the worst - the Men whose arrival will move the precarious balance of the fairy-like people. Each new faction has special abilities which will upset the world of Fantasy.

Fantasy II functions according to same principles as the basic game, but with new mechanisms and abilities added to make the play more tactical. As always, it is he that gathers together the most cards in front of him will win the game… And will become chief of the secret forestpeople.

Expands:

Fantasy

Fantasy II n’est pas un jeu indépendant, mais bel et bien une extension pour Fantasy!

Au royaume des créatures de la forêt, rien ne sera plus comme avant. En effet, le petit peuple de la forêt voit son univers chamboulé par l’arrivée de 3 nouvelles factions : les Ogres, les Garous, mais surtout – et c’est le pire – les Hommes qui arrivent à point nommé pour chambouler l’équilibre précaire des peuples féeriques. Chacun dispose de pouvoirs spéciaux qui viennent bouleverser les données de Fantasy.

Fantasy II fonctionne selon les mêmes principes que le jeu de base, mais de nouveaux mécanismes et pouvoirs ont été ajoutés pour rendre le jeu plus tactique. Comme toujours, c'est celui qui réuni le plus de cartes de peuples devant lui gagne la partie… Et devient chef du bois touffu et discret.

Augmente

Fantasy

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