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Amalfi
Illustration of box surface.
game  piece  by  uchibacoya
Amalfi  design
Amalfi  design

Amalfi (2020)

Players
1–4
Best: 3
Playing time
120–180 min
Age
12+
6.57
Average rating
195
Ratings
3.00/5
Weight
#10900
BGG rank
Outside top 5,000
Designer:Takeo Yamada
Artist:別府さい (Sai Beppu), Rocinante Urabe
Publisher:Sylex +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 2, Complexity 6, Theme 5
Strategy7.0
Luck4.0
Interaction2.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RenaissanceWorker PlacementSolo / Solitaire GameResource to MoveClosed Drafting

Overview

In Amalfi, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the last century, however its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town, but they only have 6 small ships.

Players trade resources using their ships and earn money and invest it in improving their infrastructure to help earn even more money!

By purchasing charts and investing in navigation, players can earn more money, more efficiently.

By building new ships, players can have more workers to take more actions.

By collecting paints, books and historical buildings, they receive honor and acclaim.

By hiring renowned historical figures who supports strategy, the players actions get stronger.

Players work towards the goal of reviving Amalfi, while also becoming the most successful family in this historically significant harbor city.

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