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Taking the Gembloux Gap - Cover

Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command (2019)

Players
2
Playing time
120–120 min
Age
14+
8.00
Average rating
3
Ratings
0.00/5
Weight
Publisher:Too Fat Lardies
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 9, Interaction 5, Complexity 0, Theme 5
Strategy10.0
Luck9.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameMiniaturesWorld War IIBookAction PointsSimulationDice RollingMeasurement Movement

Overview

Taking the Gembloux Gap is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End.

A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of ‘Plan D’. If the German armour can break through at Gembloux, the flank of the entire B.E.F. is turned and the road to the sea lies open.

This campaign focusses on the critical actions of the 15th of May as the French 110e Regiment d’Infanterie attempts to stem the tie of 3 Panzer Division spearheaded by 3 Schützen Regiment. This campaign is designed to be used with the Blitzkrieg 1940 Handbook.

The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.

Like all of our Pint-Sized campaigns, this PDF is available for the price of a pint in our local pub. We’re sure that you’ll agree, that is great wargaming value!

—description from the publisher

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