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Agriculture. Religion. Nobility. It's all decided by the sword.
Close up of a Buddha playing token on white field.
a game with my wife
Sunset over Shikoku
Custom Samurai board/pieces
Samurai
Samurai
Buddha Fried Rice
The Unhappy Little Daimyo Says: "I was supposed to put a piece there, you jerk!"
Little Boedha's in a Circle - Components

Samurai (1998)

Players
2–4
Best: 3
Playing time
30–60 min
Age
10+
7.48
Average rating
17,282
Ratings
2.44/5
Weight
#286
BGG rank
Top 1,000
Alternate names:仙岛侠踪 (The Legend of Xiandao) +7 more
Designer:Reiner Knizia
Artist:Franz Vohwinkel, 徐昀享 (Xu Yunxiang), Miguel Valenzuela Beltrán, 杨静雯 (Yang Jingwen), 李小娜 (LI Xiaona), 谢有鑫 (Xie Youxin), 陈杰 (Chen Jie), 郭紫颖 (Guo Ziying)
Publisher:Rio Grande Games +17 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 7, Complexity 4.9, Theme 3
Strategy7.0
Luck6.0
Interaction7.0
Complexity4.9
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMedievalTile PlacementSet CollectionHexagon GridHand ManagementEnclosureArea Majority / InfluenceOnce-Per-Game AbilitiesVariable Set-upHidden Victory Points

Overview

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.

Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.

At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.

The game is part of what is sometimes called the Knizia tile-laying trilogy.

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