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Peril is catching up!
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RUN (2020)

Players
1–8
Playing time
15–45 min
Age
6+
5.41
Average rating
47
Ratings
1.00/5
Weight
#26951
BGG rank
Outside top 5,000
Designer:Ben Lyon
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 2, Complexity 2, Theme 7
Strategy5.0
Luck9.0
Interaction2.0
Complexity2.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyDiceMythologyCampaign / Battle Card DrivenCooperative GameOpen DraftingDice RollingDeck, Bag, and Pool BuildingSolo / Solitaire GameCard Play Conflict Resolution

Overview

A gateway board game that expertly balances the simplicity of traditional platforms with lite deck building and co-operative strategy.

Randomly select a character & place your pawns. (Each character has a different ability with which to support the team during play.) Select the dungeon boss & place its pawn. (Unique bosses create dynamic gameplay & allow for great expansion opportunities!)

Begin the players round. Each player draws from the Discovery deck, resolves play cards, then rolls for their movement. Begin chase round. The bosses do not enter the dungeon until after their Delay. Once in play, bosses move based on their speed + abilities. Fallen allies seek vengeance. Any players who have fallen to peril will draw from the VENGEANCE DECK and will attack the active players! Repeat rounds until the game is complete and you were able to run out of the dungeon.

The 2nd Edition will feature improved instructions, updated character tokens, an updated board, and each of our 211 cards are being rewritten to reduce unnecessary terms and provide players with an overall improved play ability across the board (no pun intended).

—description from the designer

Expansions

RUN: Villains & Vigilance
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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