Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Sample of the map art
My First Play
An overview of The Killing Ground and Overlord maps
Box Front
The 82nd Airborne on June 7th, and the surrounded German garrisons on the Merderet

Overlord: D-Day and the Beachhead Battles (2007)

Players
2–4
Best: 2, 4, 4+
Playing time
240–2160 min
Age
16+
8.72
Average rating
78
Ratings
3.68/5
Weight
Designer:Mark Hinkle
Artist:Mark Hinkle
Publisher:New England Simulations
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 7.4, Theme 5
Strategy9.0
Luck10.0
Interaction5.0
Complexity7.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IIHexagon GridChit-Pull SystemDice RollingMovement Points

Overview

OVERLORD: D-Day and the Beachhead Battles is an expansion module for The Killing Ground: Campaign for Normandy, July-August 1944 that covers the period from June 6, to July 5, 1944. This 30 game-turn module links directly to The Killing Ground with an additional map, playing pieces and rules. It may also be played as a single map, stand alone game. In either case, the original The Killing Ground game is required to use this module.

OVERLORD: D-Day and the Beachhead Battles is divided into three stages, each with a different sequence of play. 1. D-Day: June 6, 1944 2. OVERLORD: The Build-up 3. The Killing Ground

D-Day: June 6th, 1944 sequence of play is used only on game-turn one. OVERLORD: The Build-up sequence of play starts on turn 2 and ends the Game-turn in which both Allied nationalities have completed their depots. The Killing Ground: Campaign for Normandy, July-August 1944 sequence of play starts the turn after the depots are completed. The rules from the original Killing Ground game are used throughout the Build-up except were noted. The rules for D-Day and OVERLORD are in addition to and supersede the standard Killing Ground rules until the end of the Build-up. The OVERLORD expansion module includes the following:

24 page OVERLORD Rules Booklet D-Day Turn 1 Sequence of Play Booklet 2nd edition Killing Ground Rules Booklet North map section ; 22" x 34" (2 sided) 280 back-printed, die cut counters (1/2 inch) Game Turn Record Track Sequence of Play Card (2 sided) Breakdown Battalion recombination guide German Set-up card D-Day and Build-up Charts and Tables card Combat Manual Pamphlet Guide to Replacement Counters Allied Tracks and Tables Single Map Supplement Card CRT Card

Most units are regiments; armor and other assets are battalions. At one day per turn and 2.5 km a hex.

(from publisher's page and BGG users)

Expansions

Overlord: Completion Kit
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.