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Ascension: Eternal (2020)

Players
1–2
Best: 1, 2
Playing time
30–40 min
Age
13+
7.61
Average rating
264
Ratings
2.14/5
Weight
#6530
BGG rank
Outside top 5,000
Designer:Justin Gary, Mataio Wilson, Gary Arant, Jared Saramago, Ryan Sutherland, Jason Zila
Artist:Aaron Nakahara, Eric Sabee, Rod Mendez (I), Jakub Rebelka
Publisher:Stone Blade Entertainment
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 4.3, Theme 6
Strategy5.0
Luck5.0
Interaction2.0
Complexity4.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyHand ManagementOpen DraftingDeck, Bag, and Pool BuildingSolo / Solitaire Game

Overview

Designed as an introduction for new players looking to get into the game, Ascension: Eternal includes everything two players need to play the game, as opposed to the standard four-player format for most Ascension sets. It features all of the core rules sets for Ascension.

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck, while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games, with the player adding cards to their deck by purchasing them from a central deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first, each card purchased is worth one or more victory points; second, victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third, some cards give victory points directly each time they are played.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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