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Arabana-Ikibiti
Game Board (Laminated Paper Map)
Box Cover
German version by Bambus Spieleverlag
Board at Game End (Another Point for White)

Arabana-Ikibiti (1997)

Players
2
Best: 2
Playing time
20–20 min
Age
8+
6.16
Average rating
80
Ratings
1.89/5
Weight
#18954
BGG rank
Outside top 5,000
Designer:Günter Cornett
Artist:Sabine Mielke, Bob Herried, Rick Soued
Publisher:Bambus Spieleverlag +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 3.8, Theme 3
Strategy7.0
Luck4.0
Interaction7.0
Complexity3.8
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Card GameAbstract StrategyHand ManagementArea Majority / InfluenceNetwork and Route Building

Overview

This game was quite the rage at Essen 1997. Enough so that Funagain decided to get into the publishing business by producing a new version (with the same title), and that Kosmos later published an altered version as Kahuna.

The game itself is rather simple. There's a large collection of islands that are going to be connected by bridges. Bridges are placed onto the board when the matching card is played. The kicker is that when a player gets a majority of the bridges on one island, his opponent's bridges from that island suddenly disappear. Once the deck has been exhausted three times, the dominant force on the islands wins.

Re-implemented as:

Kahuna Kanaloa

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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