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Aapep Cover Art
Two kids playing Aapep on the giant demo board at Ellis Con '07.
The 11 tiles used in Aapep.
Aapep 3D upgrade kit. Two sheets of press-out cardboard pyramids and a new cover. If you own Aapep and would like this kit for free (and why wouldn't you!?) please email your name and address to factory@cambridgegames.com.
Ra wins! If you lower your eye line and can see four unobscured pyramids of the your colour then you have won the game.

Aapep (2007)

Players
2–4
Best: 2
Playing time
20–20 min
Age
8+
5.21
Average rating
66
Ratings
1.92/5
Weight
#28162
BGG rank
Outside top 5,000
Designer:Paul A. DeStefano
Artist:Ed Carter (III)
Publisher:Cambridge Games Factory
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 3.8, Theme 4
Strategy7.0
Luck5.0
Interaction7.0
Complexity3.8
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyAncientMythologyTile PlacementTeam-Based Game

Overview

"Just beyond the horizon Aapep lies coiled in wait, greedily charting Ra’s progress across the heavens. At dusk, as the setting sun brushes the western mountains, he prepares to strike..."

In Aapep you play either the demon Aapep, trying to swallow the sun, or the god Ra, fighting to escape the dark seas of the underworld.

Players take turns placing pyramid tiles onto the board -- Aapep swallows the sun if from any edge of the board he can “see” dark sides on the first pyramid tile that is visible from that direction while Ra escapes if from any edge of the board he can “see” light sides on the first pyramid tile visible from that direction.

Once all tiles are placed, players move a pyramid on their turn -- making for some tough strategy for an apparently simple game on a tiny (4 x 4) board.

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