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1945, the war is over! Or is it...
Iron Curtain - Set Up and ready to play (scenario 10.1)
Summer 1945, major Soviet breakthrough around Jena; however the advancing tank columns are then eviscerated by Allied airstrikes!
Which Dice to Use
Escenario 1983. Todas las fichas.

Iron Curtain: Central Europe, 1945-1989 (2020)

Players
1–2
Best: 2
Playing time
0–0 min
Age
0+
7.46
Average rating
146
Ratings
2.70/5
Weight
#9511
BGG rank
Outside top 5,000
Designer:Dean Essig, Carl Fung
Artist:Dean Essig, Nicolás Eskubi
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridDice Rolling

Overview

Iron Curtain: Central Front, 1945-1989 is the 23rd game in the Standard Combat Series (SCS), and covers the potential "hot" war erupting between the East and the West at the flashpoint along the intra-German border established at the close of World War II. Scenarios examine the forces available over the entire 44-year period with snapshots in 1945, 1962, 1975, 1983, and 1989. The resulting force ratios not only change with weapon and OOB evolution but as a product of the tumultuous effects of the culture.

In addition to the typical Warsaw Pact-invades-NATO situations, the game provides for three NATO offensive scenarios. The 1945 Churchill plan to continue WW2 before the Soviets could consolidate their gains (Operation UNTHINKABLE), the mishaps of 1983 that could have launched an offensive in error, and allowing the West to capitalize on the dissolution of the Warsaw Pact nations in 1989.

Every game is different because while the units set up in their peace-time housing areas, each side gets an unpredictable amount of time to "run up" before the war actually begins while tension rises. The result will allow each side to move to deployment areas (or not) as the fates decree with all combinations of total surprise to total preparedness possible between them.

Iron Curtain is a fast-paced game of what is assumed to be a month of intensive combat where both sides race to fulfill their objectives before a cease-fire ends hostilities.

All the developments of modern warfare over this epoch are included: nuclear and chemical warfare, modern near-nuclear aviation effects, airmobile forces, attack helicopters, airborne mech forces, amphibious operations, and even the ill-fated Pentomic Division structure.

It is your turn to decide the fate of Europe.

Scenarios (all are a maximum of 10 turns): • Hot Time in the Town of Berlin—1945 Western Allies Offensive • Don’t Fence Me In—1945 Soviet Offensive • If I Had a Hammer—1962 Soviet Offensive • Bohemian Rhapsody—1975 Soviet Offensive • Eye of the Tiger—1983 Soviet Offensive • It’s a Mistake—1983 NATO Offensive • Everybody Wants to Rule the World—1989 Soviet Offensive • We Didn’t Start the Fire—1989 NATO Offensive

Game Inventory: • One 8-page Standard Combat Series rulebook (Version 1.8) • One 52-page Iron Curtain game-specific rulebook • one 22" x 34" full color mapsheet • Four dual-side printed countersheets (1120 1/2" counters) • two full-color Player Displays • two full-color 2-sided Game Charts & Tables • box and 6-sided dice

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