Clash Of Eagles, The German Two-Front War of 1939 (1990)
- This game: Strategy 9, Luck 7, Interaction 5, Complexity 0, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
Clash of Eagles is a simulation of the situation at the outbreak of WWII in Europe. Within the scope of the Europa series of simulations from GR/D, Clash of Eagles attempts to allow gamers to explore the military possibilities open to the Germans and Allies, using components largely available. It is based on the GR/D games Case White and Fall of France, using some of the additional material provided with Fall of France, and also uses John Gee's excellent work on the Poles and French in ETOs #48 and 56.
(from the introduction)
Game length: Sept I to Dec II 1939 (each month has 2 turns)
Contents:
Ground rules, Part I - 8 pages Air rules, Part II - 4 pages Naval rules, Part III - 0 pages (not used) Political rules, Part IV - 4 pages German OB, Part V - 3 pages Allied OB, Part VI - 6 pages
Charts & counters:
Air units counters (2 pages) Tables (2 pages) German Off-map Display (1 page) Allies Off-map Display (1 page)
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