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Zombicide - Scowl
Zombicide Grin and Scowl Painted in Packaging
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Zombicide: Black Plague - Grin and Scowl

Zombicide: Black Plague – Grin and Scowl (2016)

Players
1–6
Playing time
0–0 min
Age
8+
7.88
Average rating
20
Ratings
0.00/5
Weight
Publisher:CMON Global Limited
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 0, Theme 10
Strategy5.0
Luck9.0
Interaction5.0
Complexity0.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureMedievalExpansion for Base-gameMiniaturesZombiesAction PointsModular BoardVariable Player PowersCooperative GameDice Rolling

Overview

“Who says I’m tortured? No one that smiles this much is tortured!”

Grin is a fiend among fiends, and a terrifying legend even within necromantic circles. He was experimenting with ways to make smarter zombies, which involved them keeping part of their soul. But, a critical ritual was disrupted by a group of survivors, and Grin himself is now part zombie. And he loves it. Being a half zombie didn’t slow Grin down at all. In fact, the twisted experiment made him faster than any necromancer. And so he dashes through the villages, spreading chaos wherever he goes, always with that maniacal rotting grin on his face!

“Necromancers get nightmares too. I’ m the reason.”

Scowl is a man obsessed with eradicating the zombie threat, more so than many other survivors. He hardly rests, he barely eats, and he speaks of nothing except the most expeditious paths to victory against the undead hordes. To him, killing zombies only addresses the symptom. To truly stem the tide, the necromancers themselves must be destroyed. A favorite strategy is to track these fiends to their lairs and sanctums. Though these are often filled with minions, traps, and other horrors, Scowl points out that the necromancers are also trapped in there with him, a nightmare scenario for any cabal.

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