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Sea Dogs
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Crimson Rogers (Part 2)
Vesten Raiders
My Corsairs ship and crew.

7th Sea Collectible Card Game (1998)

Players
2–6
Best: 2
Playing time
45–45 min
Age
12+
6.71
Average rating
562
Ratings
2.48/5
Weight
#6260
BGG rank
Outside top 5,000
Alternate names:7ème Mer
Designer:Dan Verssen, Erik Yaple, Dave Williams (II)
Artist:Brian Snoddy, Ben Peck, Mark Evans (I), Jim Callahan, David Fooden, Mike Raabe, Quinton Hoover, Paul Herbert, Jason Millet, Steve Bryant, Michael Phillippi, John Matson, Drew Tucker, Dan Frazier, Toren Atkinson, Doug Shuler, Scott James, Anthony Grabski, Liz Danforth, Eric David Anderson, April Lee, Christina Wald, Melissa Benson, Mike Kimble, Paul Daly, Jennifer Wick, William O'Connor, Stephanie Pui-Mun Law, Cristina McAllister, Carl Frank, Ramón Pérez (I), Jim Pavelec, Heather Kreiter, Thomas Manning, Veronica Jones, Matt Cavotta, Raven Mimura, Heather Bruton, Jeff Reitz, Brad Williams, Ed Cox, Eric Polak, Bryon Wackwitz, Audrey Corman, Paul Carrick, Thomas Gianni, Val Mayerik, Jonathan Hunt, Garry McKee, Tony Moseley, Ellym Sirac, Craig Maher, Jeff Menges, Lorenzo Sperlonga, Edward Beard, Jr., Theodor Black, Lisa M. Hunt, Daerick Gross, Tim Peterson, Edward Fetterman, Dan Moenster, Greg Luzniak, Beet, Mark Pennington, Malcolm McClinton, Ken Waters, Theresa Brandon, Diana Vick, Margaret Organ-Kean, Llyn Hunter, Tim Gerstmar, David Horne, Robert Humble, Luis Vasquez, Monika Livingstone, Joachim Gmoser, Jacob Cheatham, Michael Apice, Bryan Heyboer, Julia Morgan-Scott, Carlos Taylor, Ain Cocke, Lisa Taylor, Jason Minor, Ron Rousselle, II
Publisher:Alderac Entertainment Group +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameNauticalAdventureCollectible ComponentsPiratesHand ManagementArea Movement

Overview

A collectible card game about pirates. Each player starts with a ship and captain. Players strengthen their ships by hiring crew and collecting items. Conflict is usually done through cannon attacks or boarding/sword fights. Generally, players win by having the last standing captain.

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