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Micons - English box right
Micons - English box left
Cards, Ukrainian edition
Russian edition (box back side)
Micons Baltic box

Micons (2020)

Players
2–4
Playing time
20–20 min
Age
3+
7.12
Average rating
69
Ratings
1.00/5
Weight
#14843
BGG rank
Outside top 5,000
Alternate names:Miconia +4 more
Designer:Marine Faraguna
Artist:Elen Lescoat
Publisher:Gigamic +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameParty GameChildren's Game

Overview

A game for children that makes them observe, think, and argue, all in a casual game.

During their turn, the players look if they have among their card some object which has the right characteristic: it could be some shape, color, but also concepts like sweet, salted, hot, spicy etc. The first player to get rid of all of their cards win. Toutim invites players to carefully observe and use their senses as well as their ability to argue: what do you mean, "the cat doesn't smell good?"

—description from the publisher (translated)

In Micons, players will not only need to be keen observers, but they'll also need to remember the sensations generated by elements of everyday life.

Each turn, players look to see if they have an object among their cards that matches the displayed characteristic: These can be visible characteristics like shapes or colors, or they could be invisible concepts such as salty, sweet, hot, cold, spicy, noisy, etc. If a player can, they put their card down and it's the next player's turn.

The first one to put all their cards down wins.

Contents: 50 cards and instructions.

-user summary

Premier jeu pour les enfants qui fait travailler observation, réflexion et argumentation dans une ambiance conviviale.

À son tour le joueur regarde s’il a parmi ses cartes un objet qui répond à la caractéristique demandée : il peut s’agir de formes, de couleurs, mais aussi de concepts invisibles comme salé, sucré, chaud, froid, piquant, bruyant, etc. Le premier à avoir posé toutes ses cartes a gagné. Toutim invite les joueurs à faire appel à leur sens de l’observation mais aussi à leur mémoire sensorielle et à leur capacité d’argumenter : comment ça il ne sent pas bon le chat ???

—description from the publisher

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