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Closeup of Terrain Key and Weather Track
Habit of Victory Countersheet Front
Warsaw area
Friedland area
Nebelwerfer Smokescreens work better than having counters inverted.

The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7 (2007)

Players
2
Best: 2
Playing time
120–3900 min
Age
0+
7.61
Average rating
109
Ratings
3.20/5
Weight
#10595
BGG rank
Outside top 5,000
Designer:Mark Herman, Kevin Zucker
Artist:Mark Simonitch, Joe Youst, Knut Grünitz, Antoine-Jean Gros
Publisher:OSG (Operational Studies Group)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicCampaign / Battle Card DrivenHexagon GridSimulationDice Rolling

Overview

THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807

Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards.

Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall.

Each card represents a Movement Command specifying attrition, administration, etc., and allows for one-time events such as: political, military, officer feuds, and guerrilla war. Because they define Movement more closely, the cards make attrition a matter of a quick read-off at a glance.

Three short introductory scenarios simulate the battles of Pultusk/Golymin, Eylau, and Friedland.

Three full-sized campaign scenarios depict the three phases of the war-the Crossing of the Bug and Battles of Pultusk and Golymin, the campaign and battle of Eylau in February, and the final miscalculation by Bennigsen at Friedland.

A massive Grand Scenario of up to 69 turns.

During major battles entire armies can be concentrated under just a few leaders. At other times units can be dispersed independently along with Cavalry Vedettes which help confuse the enemy.

GAME SYSTEM CNS 2x - scale = 6 km (3.75 mi)/hex, - time = 3 days/GT, - strength = 3,000 men/SP.

COMPONENTS

One 22 x 34" map in four colors 280 two-sided leaders, units and markers 100 playing cards that represent March Orders the players can issue 56 pages of rules including campaign analysis, designers notes and more French, Russian and Prussian Organization Displays Turn Record, Coalition and French Record Tracks

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