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When Games Collide...
It's not easy being green.
One frog of each color.
Close-up of the game
my dear friend Bel plays AoF with designer John Yianni (at Essen 2007) - right before getting me a signed copy of the game!

Army of Frogs (2007)

Players
2–4
Best: 4
Playing time
45–45 min
Age
7+
5.95
Average rating
929
Ratings
2.01/5
Weight
#8453
BGG rank
Outside top 5,000
Alternate names:Żabki
Designer:John Yianni
Artist:John Yianni
Publisher:Gigamic +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyAnimalsTile PlacementPattern BuildingGrid MovementPieces as Map

Overview

Description from BoardgameNews.com:

Army of Frogs is for 2-4 players and resembles Hive in that the gameboard is created while you play. The goal of the game is to create one large group of frogs—an army, if you will—through tactical manoeuvring and placement of the pieces, which are hexagonal Bakelite frogs. Each player starts with two randomly drawn frogs, and on a turn a player takes the following three actions to build and shift an island of frogs in the center of the table:

if possible, move a frog of his color that’s on the board to a new location (something that’s obviously skipped on the first turn) add one of the frogs in his supply to the board, and draw a new frog from the bag and add it to his supply.

The first player to link all their frogs (with at least seven in play) wins the game.

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