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Image of the Amsterdam board. Via Kickstarter.
From Kickstarter
Possibly part of the game board, seen on Stefan Field's twitter profile.
Amsterdam, Queen Games, 2020 — front cover (image provided by the publisher)
Greetins from the Spellenspektakel from Mister Feld @spellenspektakel 2023 - Utrecht - the Netherlands
Examples of cards without text (included in the game), and the cards with German or English text (add-on). The titles of the cards are the Dutch names of the profession, quarter of building shown.
Greetins from the Spellenspektakel from Mister Feld @spellenspektakel 2023 - Utrecht - the Netherlands
Amsterdam Solo
From Kickstarter
Deluxe components

Amsterdam (2022)

Players
1–4
Best: 3
Playing time
60–120 min
Age
12+
7.60
Average rating
1,500
Ratings
3.35/5
Weight
#1901
BGG rank
Top 5,000
Alternate names:Amsterdam: Classic – Special Edition +2 more
Designer:Stefan Feld
Artist:Christian Fiore, Klemens Franz, Andreas Resch, Fiore GmbH, Patricia Limberger
Publisher:Queen Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 6.7, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceAction PointsSet CollectionPick-up and DeliverHand ManagementOpen DraftingDice RollingNetwork and Route BuildingSolo / Solitaire Game

Overview

Amsterdam is a reimplementation of Macao with a new setting, improved card balance, and new gameplay elements. It challenges players to build combinations of abilities, as well as to correctly calculate the advantage of delayed gratification for actions.

In the game, players are merchants in Amsterdam near the turn of the 20th century. At the start of the game, two district cards are placed on each of the twelve spaces on the designated board. At the beginning of a round, the next two district cards, as well as two building and two profession cards (each from a deck of 54 of each type) are drawn to form the offer of six cards. Each of these cards has a cost in colored action cubes and grants a new action, special ability, or way to score points. In turn order, each player takes a card from those on offer. Finally, a market card is revealed that allows players to exchange money for victory points on their turn.

Next, the six colored dice are rolled. Each player decides which of the six dice they would like (players may choose the same die), then takes as many action cubes in that color as the number of pips. Players place their new action cubes on their rotatable windrose as many spaces in the future as the number on the dice. Finally, the wheel is spun, so that players gain access to all cubes that were located on the 1 space of their windrose.

Action cubes are used to purchase cards that a player has taken, claim one of the nine types of goods around the city of Amsterdam, and ferry goods or workers through canals to warehouses. Players earn points for delivering their goods, as well as for bonuses on cards they purchase, and the player with the most points at the end of the twelfth round wins.

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