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Vivid Memories, Floodgate Games, 2021 — front cover (image provided by the publisher)
Prototype Pictured: Actual Memory Side of Memory Tiles for Vivid Memories. Artwork by Andrew Bosley.
Vivid Memories plays 2 to 4 players.
Prototype Pictured: Fantastic Memory Side of Memory Tiles for Vivid Memories. Artwork by Andrew Bosley.
Players will score points at the end of each round.

Vivid Memories (2022)

Players
2–4
Best: 2
Playing time
30–45 min
Age
13+
6.49
Average rating
840
Ratings
2.98/5
Weight
#5603
BGG rank
Outside top 5,000
Designer:Brett J. Gilbert, Matthew Dunstan
Artist:Andrew Bosley
Publisher:Matagot +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 6, Theme 3
Strategy7.0
Luck4.0
Interaction5.0
Complexity6.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

PuzzleHexagon GridOpen DraftingPattern BuildingAction DraftingGrid Coverage

Overview

Every stick is a sword. Every bike is a steed. Every memory is a possibility.

In Vivid Memories, you’ll take turns collecting fragments of childhood memories, weaving a tapestry of colored threads in your mind. Throughout your journey, you’ll store important moments in your memory bank -- gaining new abilities to help you score.

Cleverly create connections and earn rewards for completing core memories, matching the imagination behind each moment, and working toward your lifelong aspirations for victory.

During the game, players take turns collecting fragments of memories from moment tiles, placing them in their "brain" board to weave a tapestry of colored threads. Using abilities at the end of each round to cleverly create connections, players are rewarded for how they store memory fragments while working toward completing “core memories”, which give repeated benefits each round. Through their journey, players store important moments in their memory bank -- gaining new abilities and new opportunities to score -- all while working to collect fragments and moments that match what they aspire to be.

—description from the designer

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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