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Near final artwork for the map.
Some examples of the card art for two of the decks in Spring and Autumn: Story of China. One uses a detailed foreground with minimalist background and the other is a softer, almost watercolor panorama style. What do you think?
Concept artwork for a dragon for Spring and Autumn: Story of China
An early version of how I created the map for the game. You can even see some of my thoughts scribbled on the margins
Play test map for Spring and Autumn: Story of China. Obviously not final.

Spring and Autumn: Story of China (2023)

Players
1–5
Best: 1, 4
Playing time
120–180 min
Age
11+
7.99
Average rating
64
Ratings
3.33/5
Weight
#14507
BGG rank
Outside top 5,000
Designer:Scott DeMers
Artist:Irene Cano (araire)
Publisher:Mr. B Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 4, Complexity 6.7, Theme 6
Strategy7.0
Luck4.0
Interaction4.0
Complexity6.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationCity BuildingMiniaturesAncientMythologyTerritory BuildingBetting and BluffingVariable Player PowersArea MovementArea Majority / InfluenceWorker PlacementSolo / Solitaire GameInterruptsEventsHidden Victory Points

Overview

Around 800BC China was blossoming as a civilization. The Zhou emperor sat on the throne of a feudal China and ruled through wise philosophers, able warlords, and a strong army. The Chinese world was making huge cultural, scientific, and philosophical strides. But a single generation later, those same advisors and lords rose up against the throne, and each other, to claim hegemony for their philosophy and way of life. Welcome to the Spring and Autumn period of ancient China.

Spring and Autumn: Story of China is a 4X civilization game in which you take control of one of the pre-eminent states of the time to explore the world around you, expand your borders, research powerful advancements, build up your economy, and bring honor upon your name. Your goal is to establish a true dynasty in China.

Spring and Autumn: Story of China expands on the system from in Hellenica: Story of Greece, introducing all-new gameplay elements like a philosophy system, diplomacy, enhanced combat, honor, expanded victory conditions, the Great Wall, and did we mention Chinese dragons? As with all "Story of" games, Spring and Autumn: Story of China will include the best AI and solo play system available in a 4x game.

Can you guide your civilization during these turbulent times? Will your vision of Chinese civilization be remembered for all time, or will you merely be a stepping stone for another?

—description from the designer

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