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Risk 2210 A.D. Frontline: Season Three – Factions (2004)

Players
2–5
Playing time
240–240 min
Age
0+
7.70
Average rating
39
Ratings
1.00/5
Weight
Designer:Mike Gills
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 10, Complexity 2, Theme 7
Strategy9.0
Luck10.0
Interaction10.0
Complexity2.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceWargameExpansion for Base-gameAuction / BiddingArea MovementDice RollingVariable Phase OrderArea Majority / Influence

Overview

Which side will you choose?

FRONTLINE: SEASON THREE: FACTIONS introduces six new factions to Risk 2210 A.D., each with their own unique agenda and abilities.

At the beginning of the game, each player picks a Faction play-mat. The amount of energy, cards, commanders, and special abilities players begin with is solely based on your choice of faction.

If you choose the Havoc faction you will be a nuclear powerhouse. If Primus Oceanus is your choice, you will reign supreme over your domain of the sea. The choice is yours.

Expands:

Risk 2210 A.D.

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