Risk 2210 A.D. Frontline: Season Three – Factions (2004)
Players
2–5
Playing time
240–240 min
Age
0+
7.70
Average rating
39
Ratings
1.00/5
Weight
Designer:Mike Gills
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 9, Luck 10, Interaction 10, Complexity 2, Theme 7
Strategy9.0
Luck10.0
Interaction10.0
Complexity2.0
Theme7.0
This game's strategy, luck, interaction, complexity and theme.
Science FictionDiceWargameExpansion for Base-gameAuction / BiddingArea MovementDice RollingVariable Phase OrderArea Majority / Influence
Overview
Which side will you choose?
FRONTLINE: SEASON THREE: FACTIONS introduces six new factions to Risk 2210 A.D., each with their own unique agenda and abilities.
At the beginning of the game, each player picks a Faction play-mat. The amount of energy, cards, commanders, and special abilities players begin with is solely based on your choice of faction.
If you choose the Havoc faction you will be a nuclear powerhouse. If Primus Oceanus is your choice, you will reign supreme over your domain of the sea. The choice is yours.
Expands:
Risk 2210 A.D.
Not available yet
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
View on BoardGameGeek ↗Reviews
No reviews yet to write a review.
%3Astrip_icc()%2Fpic283539.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic464550.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic97682.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic1068133.jpg&w=3840&q=75)
%2Fpic851825.jpg&w=3840&q=75)
%2Fpic3720648.png&w=3840&q=75)
%2Fpic450412.jpg&w=3840&q=75)
%2Fpic5653840.jpg&w=3840&q=75)
%2Fpic2941789.png&w=3840&q=75)
%2Fpic3336315.jpg&w=3840&q=75)
%2Fpic584779.jpg&w=3840&q=75)
%2Fpic770050.jpg&w=3840&q=75)