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Prehistories, The Flying Games, 2020
Box and Components
Spanish box - IG: @Juegocondriacos
©Start2Game
Prehistories, The Flying Games, 2020 — gameplay example with three players (image provided by the publisher)
25th century games edition components
Italian Front Cover
25th Century Games English Edition Image
25th Century Games English Edition Image
25th Century Games English Edition Image

Prehistories (2020)

Players
2–5
Best: 3, 4
Playing time
30–30 min
Age
8+
6.93
Average rating
930
Ratings
1.90/5
Weight
#4078
BGG rank
Top 5,000
Alternate names:Cavernicoli +2 more
Designer:Benoit Turpin, Alexandre Emerit
Artist:Camille Chaussy
Publisher:Blackrock Games +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.8, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GamePrehistoricTile PlacementHand ManagementPattern BuildingTurn Order: AuctionAuction: Sealed BidSquare Grid

Overview

You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave.

Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)

In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)

When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.

Expansions

Prehistories: Shield
Prehistories: Evolutions
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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