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Cover art for Martial Art: Clans

Martial Art: Clans (2020)

Players
2–4
Playing time
10–30 min
Age
10+
6.81
Average rating
8
Ratings
0.00/5
Weight
Designer:Jonathan Ruland, Adrian Marrs
Artist:Danielle Barnett
Publisher:Spider-Goat Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 0, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameMedievalExpansion for Base-gameVariable Player PowersSimultaneous Action SelectionHand Management

Overview

The great clans rise for war in this expansion for Martial Art. Clans introduces unique powers, leaders, and dojos.

Each player chooses a clan at the start of the game. Your clan gives you a special power that you can use to build your hand or increase your strength in battle. The 8 clan powers add an incredible new level of strategic depth to your games of Martial Art.

Clan leaders are exceptionally powerful cards which whole strategies can be built around. You gain your clan leader by winning a new type of land card called a dojo. The dojo itself adds interesting new decisions to 3- and 4-player games. Which is more valuable to you, a higher point land or a dojo which gives you your clan leader? The choice is yours.

-description from designer

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