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40 years since my high school project sparking a love of the period, a much anticipated "War for America" arrives in Australia
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War for America: The American Revolution, 1775-1782 (2022)

Players
1–2
Best: 2
Playing time
480–1200 min
Age
16+
7.09
Average rating
66
Ratings
3.25/5
Weight
#18681
BGG rank
Outside top 5,000
Designer:Gilbert Collins
Artist:Knut Grünitz
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Revolutionary WarAge of ReasonPoint to Point Movement

Overview

War for America: The American Revolution, 1775-1782 is a strategic game based on the events during the American Revolution. It is a 2 player game that shows how the conflict, which began as a ‘civil war’ turned into a World conflict with a Great Britain that was greatly isolated. It features a new ‘Action Pulse’ and ‘Initiative System’ that keeps every turn of variable length and new. Game design by Gilbert Collins.

The Colonial player must build a ‘Continental Army’ to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on’ and try to defeat a major British force, to impress the old enemies of Great Britain.

The game is played at the Grand Strategic level and each strength point equals 1,000 men or less. Players will assemble forces to seize control of colonies and regions. When French recognition is achieved, during 1778, an entire new dimension is added to the conflict. France, Spain and the Netherlands will bring fleets into the waters of North America and the Caribbean, challenging Britain’s mastery of the seas.

The game utilizes the popular ‘point to point’ movement system but more carefully modelling the geography of North America. This is done by enhancing the movement of armies along the important water shed basins. Armies are not destroyed in single combat as many past games have shown, but will demonstrate realistic casualty figures with prevalent retreat and disruption results.

War for America attempts to show the conflict from the British perspective and how a ‘rebellion’ turned into a World War. Great Britain is alone, without allies, but the Colonies don’t have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game’ but also contains a shorter scenario starting in 1778, taking about half the time to play.

Product Information:

Complexity: Medium Time Scale: Seasonal turns (6 turns per year) Map Scale: Area point-to-point map Unit Scale: 1,000 men per strength point, individual capital ships, and leaders Players: 2 Solitaire: Medium/High Playing Time: 8 hours (15+ hours for Campaign Game)

Components:

2 Map sheets 2.5 Countersheets of 9/16" and 5/8" unit-counters (432 counters total) 6 Player Aid Cards 1 Sequence of Play Card 2 Army Organization Displays 1 Setup Card 51 Action Cards 1 Rulebook 1 Playbook

-description from publisher's website

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