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The designers playing the game in Essen 2007
I not only translated my cards to English, but I also enlarged them, found a matching font for the text, and inserted the final product into Max Protection Neo Rave Metallic Pink card protectors -- the perfect match for this game!
Liebe & Intrigue set up and ready to play on Pink Game Night: translated cards in pink card holders, pink silk tablecloth, pink carnations in crystal vases, and pink tissues in case anyone is overcome during the game.
The gameboard
Liebe und Intrige - Box underside

Liebe & Intrige (2007)

Players
2–4
Best: 3
Playing time
45–45 min
Age
10+
6.06
Average rating
274
Ratings
1.79/5
Weight
#13403
BGG rank
Outside top 5,000
Designer:Kira Verena Samol, Ellen Maria Ernst
Artist:Christian Fiore
Publisher:Goldsieber Spiele
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3.6, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Set CollectionDice Rolling

Overview

Each player represents a family trying to marry their three daughters. The daughters have three characteristics: Reputation, beauty, and education, all of which may increase and decrease in value during the course of the game. There are 14 gentlemen in the game, each of them demanding a minimum value in each characteristic. A daughter gets married immediately when she has collected three cards of the same gentleman, and meets the gentleman's standards in each of the three characteristics.

The game ends when a family marries all of their daughters. Points are scored from husbands, action cards, and also from majorities in each characteristic.

The game board depicts different parts of a town, each of them with a different number of available gentlemen cards.

A player's turn consists of: 1. Moving to a different region of the town. 2. Doing a region-specific action, or trying to scheme against another daughter in the same region. 3. Drawing an action card.

Region-specific actions usually mean choosing a gentleman card from those available, but sometimes also cause changes in a daughter's characteristics. Scheming against another daughter means trying to steal a gentleman card from them, by rolling a die. Action cards can be played anytime during a player's turn, and sometimes also as a reaction to cards played by other players.

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