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Altamira
Love in the stoneage: Ug-the-Red whispers sweet nothings to Grogetta Yellowpawn
"Altamira" during Essen 2008, the whole tribe together in the village.

Altamira (2007)

Players
3–5
Best: 4
Playing time
60–75 min
Age
12+
5.38
Average rating
142
Ratings
2.41/5
Weight
#28398
BGG rank
Outside top 5,000
Designer:Peter-Paul Joopen
Publisher:Zoch Verlag
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.8, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PrehistoricAnimalsSet CollectionArea Movement

Overview

From the English rules:

Altamira - Hunters of the stone age

Altamira in the year 11,765 B.C. - You live together with other hunters in a cave. Sitting at the campfire, every evening you plan where you want to go stalking the next day to bring home food, furs, and material for new weapons. On the hunt you meet not only saber-toothed tigers, bison and cave bears, but mostly also hunters of neighboring tribes you have to stand up to. Whoever masters this best and captures the most prey will be honored as the most successful hunter.

You send your hunters to hunting grounds where they make weapons; with adequate weapons, they can kill animals on the hunt that follows. This gives you prey points. The player with the most prey points wins the game.

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