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Box Cover
With the first snowfall outside, I’m deep in the cold North Atlantic!
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Wolfpack: The North Atlantic Convoy Struggles October 1941 - March 1943 (2024)

Players
1–4
Best: 1
Playing time
90–300 min
Age
13+
8.24
Average rating
250
Ratings
3.45/5
Weight
#6345
BGG rank
Outside top 5,000
Designer:Mike Bertucelli
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 6.9, Theme 5
Strategy7.0
Luck5.0
Interaction2.0
Complexity6.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IICooperative GameSolo / Solitaire GameScenario / Mission / Campaign Game

Overview

Wolfpack is a tactical, historical game depicting the struggles between the German submarine Wolfpacks and the allied merchant convoys of WWII. Wolfpack is set in the vast North Atlantic from late 1941 to early 1943.

Wolfpack is a 1-4 player solitaire/team game. When playing solo, the player will command 2 - 4 submarines. In a team game, players will command 1 - 2 submarines depending on the number of players. The convoy merchant ships and escorts will be controlled by an AI system. In Wolfpack, players will assume the role of a German WWII submarine commander. Players will need to work together to achieve victory.

In a game of Wolfpack, players will start by approaching the Allied merchant ship convoy while trying to make it through the escort's screen undetected. If successful, your submarine will make an attack run on the convoy. As the commander, you will make many decisions like maneuvering your submarine to the best firing angle while making TDC (torpedo data computer) calculations for each of your torpedos, trying to achieve your best shot. You will issue orders to your crew to deal with any damage that your submarine may have sustained. Should we run silent? Do we press the attack? The decisions are up to you. Do all of this while trying to sink as much allied merchant ship tonnage as possible and avoid being detected and sent to the bottom by the allied escort ships.

Components:

One 34” x 22” Mounted Map Board (double sided, small & large convoy) Four 8 1/2” x 5 1/2” Submarine Player Boards (double sided, Type VII & IX) 240 Cards Four Countersheets Four 17” x 11” & Six 8 1/2” x 11” Play Aids One Campaign Information Pad One Rulebook One Playbook One 3” Box

Game Design: Mike Bertucelli Game Development: Joel Toppen

—description from the publisher

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