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Box Front
Homemade counter tray
Ready for patrol 5 of Chapter 2
Box Back
RAF SAB Combined Game
Additional dice to match the sections.
Setup for Scenerio 8.. Loving the game so far.
Ready for lesson one; scenario 1 on custom boards
Got lucky with no escort and small bomber group. Fuels getting low but going to get one more pass in...
I made myself an alternative map. Reminds me a bit of the BoB movie

Skies Above Britain (2022)

Players
1
Best: 1
Playing time
20–120 min
Age
12+
8.65
Average rating
424
Ratings
3.73/5
Weight
#4005
BGG rank
Top 5,000
Designer:Jeremy White, Gina Willis
Artist:Mark Simonitch, Jeremy White, Gina Willis, Antonis Karidis
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 2, Complexity 7.5, Theme 5
Strategy7.0
Luck9.0
Interaction2.0
Complexity7.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIAviation / FlightChit-Pull SystemDice RollingSolo / Solitaire GameCard Play Conflict Resolution

Overview

Skies Above Britain is a solitaire game depicting a Royal Air Force squadron of Hurricanes or Spitfires waging a desperate effort to disrupt and destroy German daylight bombing raids over southeast England in the summer of 1940.

The player’s individual aircraft—each represented by a stickered block—must locate the incoming raid, intercept it, and evade or defeat swarms of escorting German fighters that usually outnumber you and whose pilots have superior experience and tactics. The game simulates the dogfighting and fighter-vs.-bomber action at an individual aircraft level using a card-assisted system that simulates key tactical decision-making without losing the feel of fast-paced aerial combat. A player can fly scenarios representing an individual patrol or use the patrol generator to create an endless variety of realistic individual patrols, multi-patrol campaigns, or larger campaigns covering the entire Battle of Britain. Each patrol will take a half hour or more to play, while a campaign can last anywhere between 6 and 28 patrols.

COMPONENTS

1 Interception Game Board 1 Squadron Display Game Board 1 Me-110 Circle Display 4 Counter Sheets 1 Rules Booklet 1 Situation Manual 1 Optionals Booklet 3 Player Aid Cards 200 Playing Cards 1 Pad of Roster Sheets 2 Historical Log Sheets 1 Sheet of Stickers 38 Wooden Blocks 10 Wooden Cubes 1 Wooden Cylinder 2 Dice

—description from the publisher

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