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Cash Flow
Cash Flow
Cash Flow

Cash Flow (1987)

Players
2–6
Best: 4
Playing time
60–60 min
Age
10+
5.38
Average rating
40
Ratings
1.50/5
Weight
#28594
BGG rank
Outside top 5,000
Alternate names:Australian Cash Flow +1 more
Designer:Craig Douglas
Publisher:Windy Ways Games Pty Ltd
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 3, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity3.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicStock HoldingRoll / Spin and Move

Overview

Accept and present demanding personal challenges, moral obligations and financial considerations.

Players attempt to build a viable, ' friendly ' financial empire within the constraints of a constantly changing inflation mechanism whilst resisting player takeover bids and personal challenges.

Unlike Monopoly, Cash Flow allows for all players to ' be in the game ' at all times, even when they are without assets or cash.

Players are always participants rather than just seat dwellers; unlike Monopoly when one person gets ahead.

Intriguing challenge cards allow players to constantly challenge each other player, at any time, thereby Cash Flow is not just about cash management and acquisition. Players are also personally challenged to develop or destroy personal relationships, within a time limit constraint, rather than employ a "one grabs all" style.

Even the most modest underdog can get up and win like the proverbial hawk / phoenix.

The Number 1 selling game in South Australia during its limited Australian Release.

Cash Flow sold across South Australia and Interstate ( QLD, NSW & VIC ) and still holds the auspicious record of selling 10,000+ games in just over 2 weeks.

The local market was designed and in place to support the overseas promotion / marketing of the game; based solely on the South Australian test market results, Cash Flow was assigned under master licensee over 6 continents, within one year of making its test market debut - making it one of Australia's most successful games ever.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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