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The walls have ears! mini-expansion

Duel in the Dark: The Walls Have Ears (2007)

Players
1–2
Playing time
45–45 min
Age
0+
6.91
Average rating
45
Ratings
2.33/5
Weight
Designer:Friedemann de Pedro, Michael Koznarsky
Artist:Friedemann de Pedro
Publisher:Z-Man Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 4.7, Theme 5
Strategy9.0
Luck5.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IIAviation / FlightSecret Unit Deployment

Overview

Includes 11 city crests and the following rules:

1. Set up as per the original "Duel" rules. When the British player selects the target and flight path, he then picks from the "Target City Markers" the city crest that represents the intended target. 2. The British player now selects four additional city crests from the "Target City Markers" for a total of five and hands them to the German player. 3. The German player may now rearrange any 5 ground resource markers, with the exception of the civil defense bunkers.

Expands:

Duel in the Dark

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