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Magi-Nation Duel (2000)

Players
2–4
Best: 2, 3
Playing time
60–60 min
Age
10+
7.05
Average rating
282
Ratings
2.73/5
Weight
#7999
BGG rank
Outside top 5,000
Alternate names:Magi-Nation Duel +5 more
Designer:Philip Tavel, Stephen McLaughlin, Josh Lytle, Dan Tibbles
Artist:Michael Christopher, Rich Werner, Matt Holmberg, Michael Vega
Publisher:Interactive Imagination Corporation
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.5, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyCollectible ComponentsVariable Player PowersHand ManagementPlayer Elimination

Overview

Collectible Card Game in which players are "Magi" using their powers to summon creatures to battle for them. Similar to Magic: The Gathering in many ways, except there are no "lands" or similar methods of generating magical power. Instead, players siphon power from their Magi or their monsters to perform attacks or put cards into play, thus controlling just how many powerful cards a player can attempt to unleash in a single turn. (in essence, you must sacrifice your own creatures to fuel more powerful attacks and techniques). The game was meant to target an audience of those that felt Pokemon was too much a kids game, but not ready to jump into the highly competitive (and 'older' target audience) of Magic: The Gathering. The concept also spawned a not-so-successful cartoon series and Game Boy Color video game. Starter decks include all the required counters, a six-sided die, quick reference player aids, and a play mat.

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