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The dreaded Deep Ones
The escaped student loses his mind...
Close up of the Deep Ones and the Human
No Escape!
Uploaded with permission from the publisher.

Innsmouth Escape (2008)

Players
2–5
Best: 4, 5
Playing time
30–30 min
Age
12+
5.66
Average rating
252
Ratings
1.95/5
Weight
#23134
BGG rank
Outside top 5,000
Designer:Darrell Hardy
Artist:Dave Aikins, Miguel Coimbra, Sławomir Maniak
Publisher:Twilight Creations, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3.9, Theme 9
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.9
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureHorrorDeductionFightingMiniaturesSecret Unit DeploymentArea MovementDice RollingPoint to Point MovementHidden Movement

Overview

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.

The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.

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