Table Town
TABLE TOWN
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Planned for a February 2008 release.
ZombieTown2 box bottom
ZombieTown2 sample Car token
ZombieTown2 sample Key token
ZombieTown2 Hidden Agenda card 3

ZombieTown 2: Road Rage (2007)

Players
3–6
Best: 5, 6
Playing time
0–0 min
Age
0+
5.90
Average rating
42
Ratings
2.00/5
Weight
Designer:Todd Breitenstein, Kerry Breitenstein
Publisher:Twilight Creations, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 10
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

HorrorExpansion for Base-gameFightingZombiesVariable Player PowersHand Management

Overview

Zombietown 2 adds cars and hidden agendas to the mix of the ZombieTown universe.

Cars and keys are distributed one per household at random. Players must find a matching key to use the car. Once the cars are in play they can be used to move quicker, run down zombies, or serve as makeshift barricades.

Hidden agendas are cards similar in size to the existing cards for the game. Each agenda has two possible conditions worth additional victory points. Players must choose one of them and reveal it when the conditions are met. If the conditions are later lost, the player retains his VP. The agendas on a card are related, so one might offer 5 points for having homes on two sides of the board and 10 for having homes on three sides.

Publisher's Page: http://www.twilightcreationsinc.com/zombietown/zombietown2.php

Expands

ZombieTown

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