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Battle of McDowell Initial Set-up
Union Attack at Stephensons Depot
The Union prevails at Piedmont!

Battles For the Shenandoah: A Death Valley Expansion (2022)

Players
1–2
Best: 2
Playing time
0–0 min
Age
0+
8.42
Average rating
48
Ratings
3.75/5
Weight
Designer:Richard H. Berg, Greg Laubach
Artist:Rodger B. MacGowan, Mark Simonitch, Charles Kibler, Greg Laubach
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 5, Complexity 7.5, Theme 5
Strategy9.0
Luck8.0
Interaction5.0
Complexity7.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameHexagon Grid

Overview

The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios.

McDowell, May 8, 1862 2nd Winchester, June 13, 14, and 15, 1863 Piedmont, June 5, 1864 Cool Spring, July 18, 1864

Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864.

TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point

COMPONENTS 560 counters Two 17” x 22” double-sided maps Two 11” x 17” double-sided maps One 8 1/2” x 11” map One Battle booklet Eight Activation and Turn Record charts One Terrain Effects Chart One Range Effects Chart

The remaining components necessary for play can be found in GMT’s Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.

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