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Volume 2

Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies (1997)

Players
2–5
Playing time
0–0 min
Age
0+
6.00
Average rating
3
Ratings
0.00/5
Weight
Designer:Max Michael
Artist:(Uncredited)
Publisher:StrataMax Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 9, Interaction 7, Complexity 0, Theme 5
Strategy10.0
Luck9.0
Interaction7.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IIVariable Player PowersArea MovementDice Rolling

Overview

The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are: A. Extreme Limitations on Russia's First Turn B. Relocation of Russian Factories C. German Night Bombers D. German and British Night Fighters E. Survival of Fighter Pilots Shot Down Over Friendly Territories F. Survival of Fighter Pilots Shot Down Over Occupied Sea Zones G. Indian Independence Movement H. Transoceanic Supply Lines and Limited Attacks I. Finland J. Artillery Bombardment Attacks

Expands:

Axis & Allies and Max's Advanced Rules for Axis & Allies

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