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Composition by the graphical designer Nils Johansson highlighting game components
Game cover (graphic design by Nils Johansson)
Playtesting the game with the (almost) final artwork by Nils Johansson (Snafu Store, Sabadell, September 2021)
Peruvian troops have crossed the border and advance after establishing a road connection.
Playtesting the game at SNAFU

Equatorial Clash (2022)

Players
2
Best: 2
Playing time
60–120 min
Age
12+
8.11
Average rating
46
Ratings
2.33/5
Weight
#14468
BGG rank
Outside top 5,000
Designer:Marc Figueras
Artist:Nils Johansson
Publisher:Bonsai Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareAction PointsArea-ImpulseArea MovementSimulationDice RollingRatio / Combat Results TableVariable Set-up

Overview

Equatorial Clash is a simulation of the conflict between Ecuador and Perú in July 1941. This small war was the most important clash in the long series of wars, skirmishes and border conflicts between these two countries for the regions that both considered rightfully theirs. The game is centered in the main theatre of operations in the coastal zone.

The game uses a map divided into areas and in each turn players will alternate taking “impulses” in which they can spend a certain amount of “action points” in order to move military units, launch combats, replenish depleted units and influence in political matters. The other fronts of the war are represented in a more abstract way as two tracks: one for the Macará-Loja axis and another one for the Amazonian outposts as a whole.

—description from the designer

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