Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
We had a blast! Especially arguing over who gets to marry each prince or princess.
Brian Boru Game Contents
Brian Boru Board
Advert in Tabletop Gaming Mag Oct
A lot of fun during the game in the Netherlands
Brian Boru Game Contents
Brian Boru Cards and Tokens
Card distribution diagram I designed to add on the back of the player aid (I’ve sleeved it). The colors are not an exact match since I did not scan anything
Brian Boru Cards and Tokens
Playing Brian Buro in the Netherlands

Brian Boru: High King of Ireland (2021)

Players
3–5
Best: 4
Playing time
60–90 min
Age
14+
7.45
Average rating
5,113
Ratings
2.56/5
Weight
#732
BGG rank
Top 1,000
Alternate names:Brian Boru: Alto Rei da Irlanda +7 more
Designer:Peer Sylvester
Artist:Deirdre de Barra
Publisher:Portal Games +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.1, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameMedievalTerritory BuildingTrick-takingHand ManagementPoint to Point MovementVariable Phase OrderArea Majority / InfluenceTurn Order: Stat-BasedVictory Points as a ResourceKing of the HillClosed DraftingMulti-Use Cards

Overview

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.

The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.