Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Cover
Game map (WIP)
1941. Operation Barbarossa.
Map & counters
Setup south-western part of the board

Iron, Blood, Snow & Mud (2023)

Players
2
Best: 2
Playing time
60–90 min
Age
14+
7.84
Average rating
88
Ratings
1.92/5
Weight
#11368
BGG rank
Outside top 5,000
Designer:Guglielmo Duccoli
Artist:Miłosz Wojtasik, Leo Soloviey
Publisher:PHALANX
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 7, Complexity 3.8, Theme 5
Strategy7.0
Luck7.0
Interaction7.0
Complexity3.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIVariable Player PowersHexagon GridArea MovementSimulationDice RollingArea Majority / InfluenceGrid MovementMovement Points

Overview

Iron, Blood, Snow & Mud is a quick and easy to learn two-player hex and counter strategic wargame simulating the Eastern Front of World War II. Poland and France have fallen, Greece and Norway have surrendered and Yugoslavia is no more... Now it’s time for the Soviet Union to suffer the same grim fate. Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? The fate of the war is in your hands!

Lead the combat-hardened forces of Wehrmacht through mud and snow and unimaginably vast territories of the enemy, all the while trying to protect your overstretched supply lines. Or take control of initially outnumbered, but slowly building its might Soviet Red Army, hamper the lighting quick panzer attacks, harass the enemy’s supply lines with your partisans and bide your time for a bloody and devastating counteroffensive. This is the war of iron, blood, snow and mud

Iron, Blood, Snow & Mud is both asymmetrical in its overall design and simple yet surprisingly unique in its approach to the Eastern Front. The game is played over the course of four years, each consisting of three markedly different seasons, two of which – the aptly named Mud and Snow – inhibit the use of some actions and units. The movement and its range is predicated on the current season, unit type and the ability to create and maintain a chain of units. The Germans have to either hold a set of objectives by the end of 1944... or capture the Soviet leader, Stalin himself. The Soviets too can achieve a sudden victory, but only if they manage to seize one of three initially German-held cities.

—description from the publisher

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.